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AI Insights · Timothy · October 2021

Top 5 City Building Games on iOS in Belgium Q3 2021

Explore the performance of the top 5 city building games on the iOS platform in Belgium during Q3 2021, including metrics on downloads, revenue, and active users.

Top 5 City Building Games on iOS in Belgium Q3 2021

In Q3 2021, the top 5 city building games on the iOS platform in Belgium showed varied performance in terms of downloads, revenue, and active user metrics. Let's delve into the specifics of each game.

SimCity BuildIt from Electronic Arts had a fluctuating performance. Weekly revenue peaked at approximately $1.5K at the end of June but saw a general decline, ending the quarter at around $726. Downloads varied throughout the quarter, peaking at 684 in mid-September. Active users showed a small increase from 6.9K to 7.5K by early September, before falling to 6.5K at the end of the quarter.

Craftheim - 3D Idle Lumberjack by AI Games FZ saw significant growth in downloads and active users. Downloads surged from 47 at the beginning of the quarter to a high of 1.3K in early September, ending the quarter at 782. Active users also increased dramatically from 50 to 1.5K by mid-September, before settling at 1K by the end of the quarter.

Merge Mayor by Starberry Games GmbH had a steady performance. Weekly revenue fluctuated, peaking at $161 in mid-July and $156 in mid-September. Downloads saw a high of 988 at the start of the quarter, with a low of 90 at the end of August, before recovering to 399 by the end of September. Active users remained relatively stable, starting at 2.7K and ending the quarter at 1.9K.

Global City: Building Games from MY.GAMES B.V. also experienced fluctuations. Revenue peaked at $1.1K at the end of August but generally remained below $500 for most of the quarter. Downloads followed a similar pattern, peaking at 1.2K at the end of August before dropping to 29 by the end of September. Active users saw a peak of 1.2K at the end of August, dropping to 266 by the end of the quarter.

The Simpsons™: Tapped Out from Electronic Arts had a strong start with revenue peaking at $4.1K in early August. However, revenue generally declined, ending the quarter at $239. Downloads remained relatively stable, peaking at 420 in late July and ending at 298. Active users showed a minor decline, starting at 7.7K and ending at 7.4K.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021